COLORCAST - Design Evolution (I)

COLORCAST - Design Evolution (I)

Welcome to the first piece in a series showcasing how the game has progressed.

One of the earliest and most important steps in our development was to discover a suitable level editor. First, we tested Tiled, which supports *.tmx files in a Cocos2d-x compatible format.

As you can see in the screenshot, we experienced some issues with the levels once they were loaded into the engine; they did not appear as planned.

In this screenshot, you can also see the earliest design for one of the game’s primary components, the Smart Boxes.

Pazalla
Pazalla The Digital Spell Founder
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