In "COLORCAST"

COLORCAST - Design Evolution (V)

COLORCAST - Design Evolution (V)

Greetings from the final installment of the series. Following our time at Gamelab and Gamepolis...

By Pazalla, on
COLORCAST - Design Evolution (IV)

COLORCAST - Design Evolution (IV)

This screenshot shows the Smart Box’s development up to the final design.

By Pazalla, on
COLORCAST - Design Evolution (III)

COLORCAST - Design Evolution (III)

Today we will explain how the tools are integrated into the COLORCAST project.

By Pazalla, on
COLORCAST - Design Evolution (II)

COLORCAST - Design Evolution (II)

Following our unfortunate try with Tiled, we looked at new editors.

By Pazalla, on
COLORCAST - Design Evolution (I)

COLORCAST - Design Evolution (I)

Welcome to the first piece in a series showcasing how the game has progressed.

By Pazalla, on

In "Cocos"

COLORCAST - Design Evolution (V)

COLORCAST - Design Evolution (V)

Greetings from the final installment of the series. Following our time at Gamelab and Gamepolis...

By Pazalla, on
COLORCAST - Design Evolution (IV)

COLORCAST - Design Evolution (IV)

This screenshot shows the Smart Box’s development up to the final design.

By Pazalla, on
COLORCAST - Design Evolution (III)

COLORCAST - Design Evolution (III)

Today we will explain how the tools are integrated into the COLORCAST project.

By Pazalla, on
COLORCAST - Design Evolution (II)

COLORCAST - Design Evolution (II)

Following our unfortunate try with Tiled, we looked at new editors.

By Pazalla, on
COLORCAST - Design Evolution (I)

COLORCAST - Design Evolution (I)

Welcome to the first piece in a series showcasing how the game has progressed.

By Pazalla, on

In "Funcional Design"

COLORCAST - Design Evolution (V)

COLORCAST - Design Evolution (V)

Greetings from the final installment of the series. Following our time at Gamelab and Gamepolis...

By Pazalla, on
COLORCAST - Design Evolution (IV)

COLORCAST - Design Evolution (IV)

This screenshot shows the Smart Box’s development up to the final design.

By Pazalla, on
COLORCAST - Design Evolution (III)

COLORCAST - Design Evolution (III)

Today we will explain how the tools are integrated into the COLORCAST project.

By Pazalla, on
COLORCAST - Design Evolution (II)

COLORCAST - Design Evolution (II)

Following our unfortunate try with Tiled, we looked at new editors.

By Pazalla, on
COLORCAST - Design Evolution (I)

COLORCAST - Design Evolution (I)

Welcome to the first piece in a series showcasing how the game has progressed.

By Pazalla, on

In "Godot"

Importance of Open-Source Tools

Importance of Open-Source Tools

Open-source tools are essential in the ever-changing domain of game development, especially for solo developers....

By Pazalla, on

In "Tools"

Importance of Open-Source Tools

Importance of Open-Source Tools

Open-source tools are essential in the ever-changing domain of game development, especially for solo developers....

By Pazalla, on

In "Fonts"

How to Choose the Best Fonts for Game User Experience

How to Choose the Best Fonts for Game User Experience

In an intense game, an important discussion suddenly happens, but it’s difficult to read the...

By Pazalla, on

In "Typography"

How to Choose the Best Fonts for Game User Experience

How to Choose the Best Fonts for Game User Experience

In an intense game, an important discussion suddenly happens, but it’s difficult to read the...

By Pazalla, on

In "Accessibility"

How to Choose the Best Fonts for Game User Experience

How to Choose the Best Fonts for Game User Experience

In an intense game, an important discussion suddenly happens, but it’s difficult to read the...

By Pazalla, on

In "Readability"

How to Choose the Best Fonts for Game User Experience

How to Choose the Best Fonts for Game User Experience

In an intense game, an important discussion suddenly happens, but it’s difficult to read the...

By Pazalla, on

In "Design"

Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

A game’s visual quality isn’t just about resolution but also how well it fits different...

By Pazalla, on
Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
How to Choose the Best Fonts for Game User Experience

How to Choose the Best Fonts for Game User Experience

In an intense game, an important discussion suddenly happens, but it’s difficult to read the...

By Pazalla, on

In "Mobile"

Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Versioning"

Version Control for Code and Art in Games

Version Control for Code and Art in Games

Managing game projects requires a reliable version control system (VCS) to keep track of changes,...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Submission"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Release"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Store"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Management"

Version Control for Code and Art in Games

Version Control for Code and Art in Games

Managing game projects requires a reliable version control system (VCS) to keep track of changes,...

By Pazalla, on
Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Guidelines"

Version Control for Code and Art in Games

Version Control for Code and Art in Games

Managing game projects requires a reliable version control system (VCS) to keep track of changes,...

By Pazalla, on
Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

A game’s visual quality isn’t just about resolution but also how well it fits different...

By Pazalla, on
Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on
Best Practices for Version Naming in Mobile App Submissions

Best Practices for Version Naming in Mobile App Submissions

When submitting a new version of your app or game to a store like Google...

By Pazalla, on

In "Development"

Version Control for Code and Art in Games

Version Control for Code and Art in Games

Managing game projects requires a reliable version control system (VCS) to keep track of changes,...

By Pazalla, on
Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

Aspect Ratio and Safe Area: Key Elements for an Immersive Gaming Experience

A game’s visual quality isn’t just about resolution but also how well it fits different...

By Pazalla, on
Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Publishing"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Ratings"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Regulation"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Compliance"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Localization"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on

In "Marketing"

Understanding Global Age Ratings: A Game Developer's Perspective

Understanding Global Age Ratings: A Game Developer's Perspective

In the early 1990s, video games like Mortal Kombat sparked intense debates about violence in...

By Pazalla, on